kinves of fury
kinves of fury
kinves of fury
Knives of Fury is a 3D title sequence exploration, centered around the idea of fury, chaos, and weapons of death.
Knives of Fury is a 3D title sequence exploration, centered around the idea of fury, chaos, and weapons of death.
Project overview
3D Design
Sound Design
Project overview
3D Design
Sound Design
role
3D Designer
Sound Designer
role
3D Designer
Sound Designer
my approach
my approach
The concept began as a simple idea inspired by the Mad Max: Furiosa title animation. But rather than featuring skulls on a vehicle engine, I reimagined the visuals with a combination of knives and skulls to create a distinct and gritty aesthetic.
The concept began as a simple idea inspired by the Mad Max: Furiosa title animation. But rather than featuring skulls on a vehicle engine, I reimagined the visuals with a combination of knives and skulls to create a distinct and gritty aesthetic.
Assembling the scene
Assembling the scene
I combined custom 3D modelling with tastefully selected assets from free model libraries to build out the scene.
I combined custom 3D modelling with tastefully selected assets from free model libraries to build out the scene.








lighting and texturing
lighting and texturing
To achieve the cinematic look I was aiming for, I used a key light paired with a few fill lights to shape the scene.
I then introduced warm orange highlights to add contrast and depth, along with a cloudy gradient in the background that gave the composition atmosphere and character.
To achieve the cinematic look I was aiming for, I used a key light paired with a few fill lights to shape the scene.
I then introduced warm orange highlights to add contrast and depth, along with a cloudy gradient in the background that gave the composition atmosphere and character.
















animating out the scenes
animating out the scenes
The animation relied heavily on dynamic camera movements, as well as cloning effects, and was carefully composed to maintain visual interest while leaving enough space for credit placement.
The animation relied heavily on dynamic camera movements, as well as cloning effects, and was carefully composed to maintain visual interest while leaving enough space for credit placement.
Compositing
Compositing
To complete the visual style, I applied depth of field blur, glow, and other finishing effects to polish the final render.
To complete the visual style, I applied depth of field blur, glow, and other finishing effects to polish the final render.
sound effects
sound effects
Finally, to give the full cinematic experience, I sourced music and sound effects that matched the tone and pacing of the sequence, then carefully edited and mixed them to enhance the overall impact.
Finally, to give the full cinematic experience, I sourced music and sound effects that matched the tone and pacing of the sequence, then carefully edited and mixed them to enhance the overall impact.
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