All we need is love

All we need is love

All we need is love

'All we need is love' is a 3D exploration of the concept of love and the notion that it is the solution to most of the world's problems.

'All we need is love' is a 3D exploration of the concept of love and the notion that it is the solution to most of the world's problems.

Project overview
3D Design

Project overview
3D Design

role
3D Designer

role
3D Designer

my approach

my approach

I envisioned vibrant 3D scenes filled with bright colours that radiated love and hope. Elements like heart symbols and diamonds were added to create focal points and enhance the overall visual appeal.

I envisioned vibrant 3D scenes filled with bright colours that radiated love and hope. Elements like heart symbols and diamonds were added to create focal points and enhance the overall visual appeal.

modelling

modelling

I started by drafting the items I wanted in my scenes and then mapping out their potential locations.
The 3D modelling was done using polygonal, spline and primitive techniques in cinema 4D

I started by drafting the items I wanted in my scenes and then mapping out their potential locations.
The 3D modelling was done using polygonal, spline and primitive techniques in cinema 4D

lighting and texturing

lighting and texturing

The core lighting setup was based on the three-point lighting system, but I added extra fill and coloured lights to bring accents and depth to the scenes. The textures combined realistic materials with custom-designed patterns created specifically for the project.

The core lighting setup was based on the three-point lighting system, but I added extra fill and coloured lights to bring accents and depth to the scenes. The textures combined realistic materials with custom-designed patterns created specifically for the project.

animating out the scenes

animating out the scenes

I started out by aligning the camera to custom spline paths for smooth movement. But to better achieve the visual flow I wanted, I switched to a morph camera setup, combining multiple shots across two scenes and syncing them with a stage object.

I started out by aligning the camera to custom spline paths for smooth movement. But to better achieve the visual flow I wanted, I switched to a morph camera setup, combining multiple shots across two scenes and syncing them with a stage object.

I then animated each element in the scene, starting with a rigid body simulation of the "all we need is love" cubes.

I then animated each element in the scene, starting with a rigid body simulation of the "all we need is love" cubes.

cooking the visual identity

Want my magic touch?

Reach out, let's make something phenomenal.

SOCIAL
IG X in

Want my magic touch?

Reach out, let's make something phenomenal.

SOCIAL
IG X in

Want my magic touch?

Reach out, let's make something phenomenal.

SOCIAL
IG X in

Want my
magic touch?

Reach out, let's make
something phenomenal.

SOCIAL
IG X in

Tito Adegbamigbe ©2025

Tito Adegbamigbe ©2025

Tito Adegbamigbe ©2025

Tito Adegbamigbe ©2025