All we need is love
All we need is love
All we need is love
'All we need is love' is a 3D exploration of the concept of love and the notion that it is the solution to most of the world's problems.
'All we need is love' is a 3D exploration of the concept of love and the notion that it is the solution to most of the world's problems.
Project overview
3D Design
Project overview
3D Design
role
3D Designer
role
3D Designer
my approach
my approach
I envisioned vibrant 3D scenes filled with bright colours that radiated love and hope. Elements like heart symbols and diamonds were added to create focal points and enhance the overall visual appeal.
I envisioned vibrant 3D scenes filled with bright colours that radiated love and hope. Elements like heart symbols and diamonds were added to create focal points and enhance the overall visual appeal.
modelling
modelling
I started by drafting the items I wanted in my scenes and then mapping out their potential locations.
The 3D modelling was done using polygonal, spline and primitive techniques in cinema 4D
I started by drafting the items I wanted in my scenes and then mapping out their potential locations.
The 3D modelling was done using polygonal, spline and primitive techniques in cinema 4D








lighting and texturing
lighting and texturing
The core lighting setup was based on the three-point lighting system, but I added extra fill and coloured lights to bring accents and depth to the scenes. The textures combined realistic materials with custom-designed patterns created specifically for the project.
The core lighting setup was based on the three-point lighting system, but I added extra fill and coloured lights to bring accents and depth to the scenes. The textures combined realistic materials with custom-designed patterns created specifically for the project.








animating out the scenes
animating out the scenes
I started out by aligning the camera to custom spline paths for smooth movement. But to better achieve the visual flow I wanted, I switched to a morph camera setup, combining multiple shots across two scenes and syncing them with a stage object.
I started out by aligning the camera to custom spline paths for smooth movement. But to better achieve the visual flow I wanted, I switched to a morph camera setup, combining multiple shots across two scenes and syncing them with a stage object.








I then animated each element in the scene, starting with a rigid body simulation of the "all we need is love" cubes.
I then animated each element in the scene, starting with a rigid body simulation of the "all we need is love" cubes.
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